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Text File | 2000-09-28 | 2.1 KB | 85 lines | [TEXT/CWIE] |
- /*
- File: SoundHandler.h
-
- Contains: xxx put contents here xxx
-
- Version: xxx put version here xxx
-
- Copyright: © 1998-1999 by Apple Computer, Inc., all rights reserved.
-
- File Ownership:
-
- DRI: xxx put dri here xxx
-
- Other Contact: xxx put other contact here xxx
-
- Technology: xxx put technology here xxx
-
- Writers:
-
- (cjd) Chris De Salvo
- (cjd) Chris DeSalvo
-
- Change History (most recent first):
-
- <SP7> 1/21/99 cjd Removing 68K build code
- <6> 7/1/98 cjd Added SSp CPU load variables
- */
-
- //• ------------------------------------------------------------------------------------------ •
- //•
- //• Copyright © 1996 Apple Computer, Inc., All Rights Reserved
- //•
- //•
- //• You may incorporate this sample code into your applications without
- //• restriction, though the sample code has been provided "AS IS" and the
- //• responsibility for its operation is 100% yours. However, what you are
- //• not permitted to do is to redistribute the source as "DSC Sample Code"
- //• after having made changes. If you're going to re-distribute the source,
- //• we require that you make it clear in the source that the code was
- //• descended from Apple Sample Code, but that you've made changes.
- //•
- //• Authors:
- //• Chris De Salvo
- //•
- //• ------------------------------------------------------------------------------------------ •
-
- #ifndef __SOUNDHANDLER__
- #define __SOUNDHANDLER__
-
- //• ------------------------------ Includes
- //• ------------------------------ Public Definitions
- //• ------------------------------ Public Types
-
- typedef enum GameSounds
- {
- soundPlayerFire,
- soundPlayerHit,
- soundEnemyFire,
- soundEnemyHit,
- soundNumSounds
- } GameSounds;
-
- //• ------------------------------ Public Variables
-
- extern Boolean gSoundEffects;
-
- extern UInt32 gCPULoadModifier;
- extern UInt32 gCPULoadMax;
- extern UInt32 gCPUCurrentLoad;
-
- //• ------------------------------ Public Functions
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- extern void SoundHandlerInit(void);
- extern void SoundHandlerReset(void);
- extern void SoundHandlerPlay(GameSounds theSound, SInt16 x, SInt16 y);
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif